Mar 12, 2010

Verizon promises first 4G handset for next summer, foretells end of unlimited data plans

Alright, you ultrafast mobile broadband zealots, whip out your calendars and draw a big red tick around the middle of 2011. Verizon's CTO Anthony Melone has identified next summer as the carrier's release window for its first LTE handset, which should be preceded by the 4G service being rolled out by the end of this year. If you're wondering what you'll be using on that "faster than 3G" network while waiting for the vanguard handset, we saw plenty of LTE-equipped gear at CES and let's not forget about that 1080p-decodin' NVIDIA tablet that was teased during the show. The one bit of bogus news from Melone was the statement that contracts with "as much data as you can consume is the big issue that has to change." Verizon seems resolutely set on introducing some type of tiered or metered price plans, which is unfortunately the same path AT&T is headed down. The message from the networks is therefore clear: with great (downloading) power comes great (bill-paying) responsibility.

Casio G'zOne Brigade now officially available on Verizon

It's no mere coincidence that folks have been able to pick up Brigades this week, because Verizon's chosen today to officially light up retail availability of its latest in the long-running G'zOne series from Casio. The landscape QWERTY clamshell features a 3.2 megapixel autofocus camera with video capture, microSD expansion, EV-DO Rev. A data, mil-spec 810F compliance for resistance to just about all the bad stuff you could possibly come in contact with during an average day, and a pair of displays: WQVGA on the inside paired with a 128 x 96 monochrome OLED up front. It runs $249.99 on contract after $50 rebate and it's available today, so start planning your next dusty, wet, cold, rocky activity where you can put this thing to the ultimate test.

Unreal Engine 3 up and running on webOS, and we've got video!

Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.

Mobiado's 712GCB: 'your choice of yellow or rose gold' is really all you need to know

Were you up late at night trying to imagine what a Mobiado 712ZAF might look like were it covered in 8 microns of 18-karat gold? Well, an honest night of peaceful slumber might finally be within reach now that the Canadian company has answered the call with the 712GCB. The pricey candybar carries over everything you love (or hate) about the 712ZAF, including the 2.2-inch QVGA display, 5 megapixel camera, AGPS, and tri-band 3G, but swaps out the plebeian bits of colored steel for your choice of yellow or rose gold. Price is, of course, unlisted -- but you were just planning on putting it on the black card without asking any questions anyway, weren't you?

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

Even though Microsoft's big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It's also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft's Shawn Hargreaves, we know the display resolution for the first batch of Microsoft's next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions.

Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft's WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons.

Vodafone's Wayfinder is first victim of free smartphone navigation services

Back in January 2009, as Vodafone was preparing to close a £20 million ($30 million) deal to buy Swedish mapmaker Wayfinder, it was seen as a bold move from a carrier intent on entering the apparently lucrative market for location based services. Fast forward to the present day -- past the bit where free Google Maps Navigation destroyed TomTom and Garmin share prices, and past the introduction of free turn-by-turn navigation to Nokia's Ovi Maps -- and you'll find Wayfinder gently sobbing into a handkerchief as it permanently closes up its doors. Vodafone's Anna Cloke gives us the reason for it with devastating concision:

Mar 10, 2010

Ubuntu hits HTC's Touch Pro2, is any Windows Mobile handset safe? (video)

Ubuntu hits HTC's Touch Pro 2, is any Windows Mobile handset safe?
If there's one thing we're pretty sure Windows Phone 7 Series will be worse at than its Windows Mobile precursor it's in the running of various and sundry other operating systems. We've seen Android running on seemingly every WinMo handset ever created and more recently Ubuntu has been receiving the mobile treatment. Last month it was on an Xperia X1, now an HTC Touch Pro2 is getting a taste. A modder who goes by the handle sebbo90 is the one responsible for this, running basically the same technique as used earlier on the X1. It looks quite easy: just download a 200MB zip, extract it to your phone, then run an exe within. A few moments later you'll be in open source heaven, and, from what we can tell looking at the video below, it works remarkably well. Now, if you'll excuse us, we have to hit up eBay to find a used handset and get hacking.

Palm unleashes webOS PDK beta on the public

If you've been looking to get in on some of that red hot game development action that Palm's been all about lately, check it out: among the announcements at this year's GDC, Palm has announced the release of its public beta PDK for webOS. This bad boy promises to let devs "use C and C++ alongside the web technologies that power the SDK and mix them seamlessly within a single app," just the thing for porting game titles to the webOS platform. And it's available now! Hit the source link to get started -- and maybe someday we'll finally get to play Mr. Jelly on our Pixi. We can dream, right?

Cricket tacks on Samsung's Stunt

Looking for a rightful successor to your now-aging SCH-R211? Samsung and Cricket would like you to look no further than the SCH-R100 Stunt, a dead ringer for the candybar of the same name that launched on MetroPCS back in December of last year. It turns out this is a little bit more than your average ultra-basic phone, though: Cricket says this device is introducing Bluetooth to the lowest tier of its lineup, a particularly useful feature now that using the handset while driving is a no-no in many jurisdictions. It's available now (contract free, naturally) for $99.99.

Motorola Devour review

While Motorola's vanilla-Android Droid has become the most recognizable Android device on the market -- thanks in part to a bombastic ad campaign -- Motorola's primary focus has been on its own custom Blur UI. At least, if quantity of devices are any indication. Hitting Verizon just as the Blur-powered Backflip heads to AT&T, the new Motorola Devour is an odd cross section of the "consumery" Backflip and Cliq, and the high-end Droid slider. We've been playing with the phone for a week or so (you can find our initial hands-on, video walkthrough and unboxing here), so follow us after the break as we walk through the triumphs and tragedy that is this device.

Motorola CLIQ XT hands-on

We know you've barely recovered from our Devour review, but Moto just threw another Blur-ified phone in our laps this afternoon – the CLIQ XT. We've been playing around with the Android 1.5-based, Flash Lite-supported, multitouch-capable handset for the last couple of hours -- but before we grace you with our first impressions, just a fair warning: we don't yet know the price of the new T-Mobile Android handset, though Motorola did promise us that it will hit shelves this month. With that said, hit the break for a quick rundown of our early thoughts.

Samsung Galaxy Spica comes to Rogers

Granted, they got off to a slow start -- but every since the Dream and Magic originally launched, Rogers has done a pretty commendable job of leading the Android charge north of the border. Latest in the line is Samsung's venerable i5700 Galaxy Spica, a phone that won't win any awards for running up-to-date firmware (it still rocks Cupcake) nor any medals for being high-end (the camera's just 3.2 megapixels with no flash), but at the very least, it makes an interesting, cheap Magic alternative with a high likelihood of an Android 2.x upgrade down the road. If you're willing to commit three years upfront, you can score this bad boy for CAD $79.99 (about $78) right this very second -- or a more daunting CAD $399.99 ($390) commitment-free if you're into that sort of thing.

Sony Ericsson X10 unboxed by -- who else -- Sony Ericsson

Guys, guys, look: unboxing is our job. We know it's fun and we know it brings eyeballs to your site, but we think your customers would be better served if you just concentrated on shipping the mighty X10 rather than teasing them with a product they can't yet have. Apparently, Sony Ericsson just took delivery of its first commercial samples of its inaugural Android device, so to kick off the occasion in style, a couple staffers have unboxed them in glorious high definition for us -- both the white and black versions, mind you -- using none other than their own Vivaz to maximize the meta factor. There's not a lot to the video, really (even the captions are disappointingly accurate), but if you're truly desperate for X10 eye candy as you wait for the retail launch, it's worth a gander. Full video after the break.

Nexus One review

The Nexus One. In the modern climate of hyped (and over-hyped) smartphone launches, Google's official entry into the phone-sales game has excelled in a department where many find difficulty: generating legitimate excitement. Of course, long before the name Nexus One or the recent bounty of pictures and details existed, the very concept of a "Google Phone" had been ingrained in the public conscience, predating even the Open Handset Alliance and Android itself; the company dabbled in the concept of direct sales through its offering of the Android Dev Phones 1 and 2 (alias Ion), but this time, it's a public retail ordeal, not a couple of one-off developer specials. The genuine-article Google Phone is finally here -- for better or worse.

The device, a Snapdragon-powered, HTC-built phone looks -- on paper, at least -- like the ultimate Android handset, combining a newly tweaked and tightened user interface with killer industrial design. A sleek, streamlined phone that can easily go toe-to-toe with the iPhone 3GSs, Pres, and Droids of the world, powered by the latest version of Android (2.1 "Flan," if you're counting), and hand-retooled by Google. But is it all it's cracked up to be? Can the Nexus One possibly live up to the hype ascribed to it? And more importantly, is the appearance of the phone the death knell for the OHA and a sign of the coming Android autocracy? In our exclusive review of the Nexus One, we'll answer all those pressing questions and more... so read on for the full scoop!

Note: The unit we have in hand is -- by all appearances -- a production model, save for the QR code imprint on the back, which is likely an employee-only Easter egg. However, Google is making its official announcement tomorrow, and there could always be differences. If anything changes with the device, or there are revelations about the marketing or sale of the phone, we'll be sure to update the review with new info.

Hardware


As we said in the intro -- and our previous hands-on write up -- the Nexus One is nothing if not handsome. From its ultra-thin body to sleek, curved edges, the phone is absolutely lustworthy. While it's unmistakably HTC, there are plenty of design cues that feel authentically Google as well -- and it's that balance which makes the phone such an intriguing piece of hardware.

Industrial design


When you first lay eyes on the Nexus One, you can almost hear someone at Google say something like, "Make us something as sexy as the iPhone, but let's not forget what got us here" -- "what got us here" being the G1, which Google worked tightly with HTC to create. Whether you love or hate the iPhone, it's hard to deny its obvious physical attractiveness, and it's clear that Google and HTC made strides to bring an Android handset into the same realm of base desirability that Apple's halo device occupies. For the most part, they've succeeded. The phone shape finds itself somewhere between the iPhone and Palm Pre -- taking the Pre's curved, stone-like shape and stretching it into something resembling a more standard touchscreen device (a la the Hero or Instinct). The body of the handset is comprised of what appears to the eye as two interlocking pieces, a main, dark gray housing (coated in a soft-touch treatment) which is intersected and wrapped by a lighter gray, smooth, almost metallic band. The overall effect is fluid, though we're not crazy about the choice of coloring -- we would have liked to see something a little more consistent as opposed to the two-tone, particularly when the choice of hues is this drab and familiar. Still, the shape and size of the phone is absolutely fantastic; even though the surface of the device houses a 3.7-inch display, the handset generally feels trimmer and more svelte than an iPhone, Hero, and certainly the Droid.

HTC has managed to get the thickness of the phone down to just 11.5mm, and it measures just 59.8mm and 119mm across and up and down -- kind of a feat when you consider the guts of this thing. In the hand it's a bit lighter than you expect -- though it's not straight-up light -- and the curved edges and slightly tapered top and bottom make for a truly comfortable phone to hold. On the glass-covered front of the device there are four "hardware" buttons (just touch-sensitive spots on the display) laid out exactly as the Droid's four hard keys: back, menu, home, and search. Clearly this is going to be something of a trend with Google-approved devices.


Unlike the Droid, the Nexus One has a trackball just below those buttons that should feel very familiar to Hero users -- the placement feels a bit awkward here, and there's literally nothing in the OS that requires it. Along the left side you've got a volume rocker, up top there's a sleep / wake / power button on one end, and a 3.5mm headphone jack on the other, and along the bottom there's a micro-USB port, a mic hole, and three gold dots that look destined for some kind of dock (which would jibe with what we've seen and heard). Around back you'll find the strangely pronounced 5 megapixel camera and accompanying LED flash, along with Google's Android mascot holding up a QR code -- a decidedly geeky Google touch that we expect won't make it to the final retail version. The layout of the phone is solid, though we would have liked a physical camera key (no biggie), and we actually had some real trouble with those four dedicated buttons. Hopefully it was just our review unit, but the target areas seemed to be too high on the row, and we found ourselves consistently accidentally tapping them while composing an email or text message, or missing them when we tapped a little too low. It wasn't a deal breaker, but it was definitely maddening -- especially considering that we don't have similar issues on the Droid.

Despite the minor niggles, HTC and Google have put together pretty damn good looking and feeling phone; it's not without faults, but they're pretty few and far between.

Internals


As you've heard, the Nexus One runs atop the much-hyped, rarely seen 1GHz Snapdragon CPU from Qualcomm (the same processor powering the HD2) -- really the highlight of this show. The phone also has 512MB of both RAM and ROM, but those hoping for new application storage options will find themselves out of luck yet again -- you're still limited to that small partition for app use. The display is an AMOLED, 480 x 800 capacitive touchscreen, and the handset also contains a light sensor, proximity sensor, and accelerometer, along with an HSPA-capable GSM radio (AWS and euro 2100MHz bands only for 3G -- sorry AT&T users), WiFi, the prerequisite AGPS chip, and a microSD slot (which comes loaded with a 4GB card, but is expandable to 32GB). By late-2009 / early-2010 standards, there's really nothing notable about the guts of this phone beyond the presence of a Snapdragon processor, and even that left something to be desired. The phone is fast, assuredly, but not so much of a leap up from the Droid that we felt it kept pace with the boost we were expecting. Scrolling lists and opening apps seemed speedy, but put simply, it's not a whole new Android experience (we'll talk more about this in the software section).

Display


The 3.7-inch display should be stunning -- and is for the most part -- but we did have some issues with it (at least on the unit we have). In terms of touch sensitivity, the display is as good or better than any Android phone we've used. While the resolution is high (480 x 800), it's missing 54 pixels that we expected given the size of the Droid's screen. It didn't bother us that much, but it's noticeable in certain apps -- Gmail for instance, where you have to scroll further in some menus than you do on the Droid. The big issue with the screen, though, is actually the color balance. We found colors on the Nexus One, particularly in the reds and oranges, to be severely blown-out and oversaturated -- a common effect with AMOLED displays like the Nexus One's. At first we thought Google had tweaked some of the Market settings because the highlight orange was so bright, but comparing images on the web across different displays, the Nexus One consistently looked brighter then it should have. Oh, and using this thing in daylight? Forget about it. Like most screens of this type, the Nexus One is a nightmare to see with any kind of bright light around, and snapping photos with it on a sunny day was like taking shots with your eyes closed.

Camera


One place where the Nexus One seems to be improving things is in the camera department. Not only has Google bumped up the speed of the camera app (which we're still not that stoked about in general), but the 5 megapixel lens and flash took sharp, detailed images with none of the HTC-related issues we've seen on other models. The focus of the lens was super speedy, and images came out looking more or less as we'd hoped. The flash felt a bit stark at times, but given its size, we didn't lose too much sleep over it. One place where Google has really made some smart decisions is within the Gallery application. Instead of the drab, flat iterations of Android past, the new version is extremely attractive and user friendly, giving you far more options than before (like a nice pan and scan slideshow) and making browsing photos a much more enjoyable experience.


Telephony / data / earpiece and speaker


As a phone, the Nexus One isn't dramatically different than most GSM devices you've probably used. In terms of earpiece quality and volume, it's certainly on par with its contemporaries, providing a loud, reasonably clean talking experience, though it doesn't touch the Droid in terms of call clarity and evenness. The loudspeaker, on the other hand, seemed extremely tinny to our ears, making for a pretty unpleasant companion for conference calls, with the midrange cutting through in a way that could be painful at times. We'd be inclined to blame that issue on the extremely thin housing here, but it's hard to say what the real culprit is. As far as connections and 3G pickup, the Nexus fared as well as our iPhone did when traveling, but -- surprise, surprise -- neither of these could touch Verizon. For instance, at JFK airport, we had no trouble placing calls on the Droid, but both the Nexus One and iPhone were completely incommunicado. When we hit the ground in Las Vegas however (you know, for a little event called CES 2010), 3G seemed to function as we might have hoped. In a few cases, T-Mobile did seem to be hanging onto a signal a bit better than AT&T was, and in a browser test between the two, even though the iPhone ended up with a slightly faster load time, the Nexus One pulled down initial content considerably quicker. In all, we averaged download speeds of around 559Kbps on the phone -- about where we expected things to be.

Software



Now, the big story with the Nexus One (besides how it's being sold -- we'll get to that in a minute) has been the rumored alterations or updates Google has made with Android 2.1. There's been talk that this is somehow the "real Android," a suggestion that other, earlier versions weren't true to Google's mold. There's been talk that the Nexus One is worth the hype, and will blow people away when they see what this version of Android can do. Mostly, there's been a lot of talk. So, what's really the story here?

Well the real story is that Android 2.1 is in no way dramatically different than the iteration of the OS which is currently running on the Motorola Droid (2.0.1). In fact, there is so little that's different in the software here, we were actually surprised. Of the notable changes, many are cosmetic -- if there are major underlying differences between this OS and the one on the Droid, we can't see what they are. Still, there ARE changes, so here's a peek at just what Google has cooked up for the new phone.

Firstly, the place where Google really seems to have put a lot of its energies has been in the look and feel of homescreen navigation. Obviously the feedback the company has gotten is shaping the next steps on Android's path, and as anyone who has used Android will tell you, the homescreen situation was kind of a mess. In 2.1, Google has jettisoned key chunks of the established Android paradigm for how to get around its device. Most noticeably, the company has killed the sliding drawer which used to house all of your application icons -- the tab is replaced with a handy "home" icon which zooms in your icons over top of whatever homescreen you're on. You can scroll up and down through those icons, which is now accompanied by a cute 3D animation where the items slide over the top and bottom edge, like wrapping a piece of paper around the side of a table. It's nice, but not necessarily functional in any way. Google has also added a little bounce to the menu, in keeping with its contemporaries' love of physics.


Additionally Google has expanded the number of homescreens accessible from three to five (following a precedent set by skins like Sense and BLUR), adding a combo of webOS and iPhone style dots to help you keep track of where you're situated. If you long press on those dots, you get a kind of "card" view of all your homescreens which you can use for quick jumps. All of the homescreen improvements are just that -- improvements -- and it's nice to see Google thinking about a user's first impression of this device. Not only do these additions bolster the look and feel of the UI, but they're actually sensible and helpful solutions to problems which Google had heretofore approached in an obtuse way.

Elsewhere, there are nips and tucks that are welcome, such as the improved Gallery application we mentioned previously, which seems to be one of the few areas actually tapping into the Snapdragon's horsepower. But Google stumbles as well; the dated and always-underwhelming music player has undergone almost zero change, and the soft keyboard -- while better than previous models -- can still be inaccurate. Of course, Google wants to provide another option for text input that we haven't seen before the Nexus One. Now included when the keyboard pops up is an option to use the company's speech-to-text engine, which will (attempt) to translate your words into onscreen text. Our experiments with the technology were marginally successful, but we don't see this being a big part of our communications game until the audio recognition gets a little more robust. It might work for an occasional SMS where use of the Queen's English isn't a priority.


One other thing. As we mentioned in our impressions post, there's no multitouch on the Nexus One. Now, we can live with a browser or Google Maps with no pinch-to-zoom, but not having a hardware keyboard hamstrings this device in other ways. For instance, gaming on the phone is pretty much abysmal save for a few accelerometer-based titles. And some of our favorite software, such as Nesoid (an NES emulator) is a total dead. For a phone which uses touch input as its main vehicle for navigation, relegating that experience to a single digit is really kind of bogus. There were plenty of times when using the Nexus One (and this does happen with other Android devices as well, but it's pronounced here) where we felt not just bummed that you could only use one point of contact, but actually a little angry. Why won't Google open this up? Why have they kept what has become a normal and quite useful manner of interaction away from their devices? Only Eric Schmidt knows for sure. What it made us realize, however, is that an Android phone is really better off with a keyboard, and we were longing to get back to the Droid a number of times while using this device.

Battery life

We haven't had a lot of time to spend with the phone just yet (you may have heard, it's been a bit hard to get ahold of), but from what we've seen, the battery performs admirably. Thus far we haven't had any major shockers when it came to power drain, and that AMOLED screen seems to go easy on things even when cranked up to a pretty stark setting. That said, we did see a dip when taking long calls, which indicates that this might not be a charge-free device day to day if you've got some serious gossip to dish. We're going to be running some more tests this week to see how the phone performs over a lengthier stretch of time, and we'll let you guys know how it fares.

Pricing and availability


As of this writing, all we have on the Nexus One in terms of pricing and sales plans comes to us in the form of leaked documents and tipster screenshots. That said, if everything falls into line the way we think it should, the sale of the phone won't be the kind of barnstorming industry shakeup that many predicted -- rather, it's business as usual, with one small difference. While the phone is manufactured by HTC and destined for use on T-Mobile's network, Google will be the one doing the selling of the device. By all appearances, the company will have a new phone portal where buyers can pick between an unsubsidized, unlocked Nexus One for $529.99, or sign up for a two-year agreement with T-Mobile and purchase the phone for $179.99. This shouldn't seem strange or exciting to anyone who's recently bought a smartphone -- it's pretty much the lay of the land right now. Previous to the documents we'd seen, the hope was that Google had found some ingenious ad-supported way to get this phone into consumer's hands for a low, seemingly subsidized price but without the shackles of a contract or specific carrier -- but those plans seem have been either invented, or somehow dashed.

Wrap-up


Never mind the Nexus One itself for a moment -- there's a bigger picture here, and it might spell a fundamental change for the direction of Android as a platform. Whereas Google had originally positioned itself as a sort of patron saint for Android -- sending it off into the cold world to be nourished and advanced in a totally transparent way by the widely-supported Open Handset Alliance -- it has instead taken a deeply active role and has elected to maintain some semblance of secrecy as it moves from pastry-themed version to version. In general, that approach isn't necessarily a bad thing for device variety, functionality, and availability, but the way Android's evolution in particular has gone down certainly seems like a bait-and-switch from an outsider's view. Take Motorola and Verizon, for example: what had seemed like a deep, tight partnership literally just weeks ago with the announcement of Eclair and the selection of the Droid / Milestone as 2.0's launch platform has taken a distant back seat just as quickly as it rose to the top. In a word, Google is plunging head-first into the dangerous game Microsoft has adamantly sought to avoid all these years on WinMo: competing head-to-head with its valued (well, supposedly valued) partners. Whether Android risks losing support over manufacturers and carriers being treated like pieces of meat remains to be seen, but realistically, Motorola (which has very publicly gone all-in with Mountain View over the past year) and others are likely to grin and bear it as long as the platform pays the bills -- no matter how awkward competing with the company that writes your kernel and huge swaths of your shell might be.

Industry politics aside, though, the Nexus One is at its core just another Android smartphone. It's a particularly good one, don't get us wrong -- certainly up there with the best of its breed -- but it's not in any way the Earth-shattering, paradigm-skewing device the media and community cheerleaders have built it up to be. It's a good Android phone, but not the last word -- in fact, if we had to choose between this phone or the Droid right now, we would lean towards the latter. Of course, if Google's goal is to spread Android more wide than deep, maybe this is precisely the right phone at the right time: class-leading processor, vibrant display, sexy shell, and just a sprinkling of geekiness that only Google could pull off this effortlessly.

Engadget for iPhone / iPod touch 2.0.1 now available!

Hey guys, some fun news to share: Engadget for iPhone / iPod touch 2.0.1 was just approved by Apple and is now available on the App Store! The big new feature is landscape mode in article, comment, and sharing views, but we've also bumped up font sizes, made some improvements to the commenting experience, and added the ability to edit tweets directly in the app. Oh, and you can also now email photos from galleries from within the app, and customize the toolbar. Of course, that's in addition to our regular features like offline viewing, built in streaming for The Engadget Show, and in-app tip submissions -- you know, for when you see the iPhone 3GT leak out.

So what are you waiting for? You can download the app right here, or just click the image above -- if you've already got it installed the update should be waiting for you right this second. Full changelog after the break.

Once again, a big thanks to the team at AOL that makes these apps happen: Sun Sachs, Andy Averbuch, Hareesh P, Anibal Rosado, Rajesh Kumar, Rich Foster, Claudeland Louis, Mike Wolstat, Eric Wedge, Vikas B R, Milissa Tarquini, Asha Indira and Bob Gurwin. High fives all around.

P.S.- Updates for the BlackBerry and webOS apps should hit in March, and that's also when we're scheduled to launch our Android app -- stay tuned!

What's New in Version 2.0.1 of the Engadget App:

Landscape Support with bigger fonts!
  • Added Landscape support for Article View, Comments View and Sharing.
Tweet you own way!
  • Added ability to edit twitter posts.
Even Faster Commenting Flow!
  • Added "+" sign at top right of comments page to anchor down to commenting box so you can be heard right away.
  • UI Tweaks to Comments view for a smoother user experience and better keyboard/text field interaction.
Tab bar customization:
  • Edit button in the "More" screen to configure the tab bar to display the tabs used most often.
Improvements:
  • In-App Email Share with attached image for Photos in Galleries
  • Minor bug fixes.