Mar 10, 2010

Ubuntu hits HTC's Touch Pro2, is any Windows Mobile handset safe? (video)

Ubuntu hits HTC's Touch Pro 2, is any Windows Mobile handset safe?
If there's one thing we're pretty sure Windows Phone 7 Series will be worse at than its Windows Mobile precursor it's in the running of various and sundry other operating systems. We've seen Android running on seemingly every WinMo handset ever created and more recently Ubuntu has been receiving the mobile treatment. Last month it was on an Xperia X1, now an HTC Touch Pro2 is getting a taste. A modder who goes by the handle sebbo90 is the one responsible for this, running basically the same technique as used earlier on the X1. It looks quite easy: just download a 200MB zip, extract it to your phone, then run an exe within. A few moments later you'll be in open source heaven, and, from what we can tell looking at the video below, it works remarkably well. Now, if you'll excuse us, we have to hit up eBay to find a used handset and get hacking.

Palm unleashes webOS PDK beta on the public

If you've been looking to get in on some of that red hot game development action that Palm's been all about lately, check it out: among the announcements at this year's GDC, Palm has announced the release of its public beta PDK for webOS. This bad boy promises to let devs "use C and C++ alongside the web technologies that power the SDK and mix them seamlessly within a single app," just the thing for porting game titles to the webOS platform. And it's available now! Hit the source link to get started -- and maybe someday we'll finally get to play Mr. Jelly on our Pixi. We can dream, right?

Cricket tacks on Samsung's Stunt

Looking for a rightful successor to your now-aging SCH-R211? Samsung and Cricket would like you to look no further than the SCH-R100 Stunt, a dead ringer for the candybar of the same name that launched on MetroPCS back in December of last year. It turns out this is a little bit more than your average ultra-basic phone, though: Cricket says this device is introducing Bluetooth to the lowest tier of its lineup, a particularly useful feature now that using the handset while driving is a no-no in many jurisdictions. It's available now (contract free, naturally) for $99.99.

Motorola Devour review

While Motorola's vanilla-Android Droid has become the most recognizable Android device on the market -- thanks in part to a bombastic ad campaign -- Motorola's primary focus has been on its own custom Blur UI. At least, if quantity of devices are any indication. Hitting Verizon just as the Blur-powered Backflip heads to AT&T, the new Motorola Devour is an odd cross section of the "consumery" Backflip and Cliq, and the high-end Droid slider. We've been playing with the phone for a week or so (you can find our initial hands-on, video walkthrough and unboxing here), so follow us after the break as we walk through the triumphs and tragedy that is this device.

Motorola CLIQ XT hands-on

We know you've barely recovered from our Devour review, but Moto just threw another Blur-ified phone in our laps this afternoon – the CLIQ XT. We've been playing around with the Android 1.5-based, Flash Lite-supported, multitouch-capable handset for the last couple of hours -- but before we grace you with our first impressions, just a fair warning: we don't yet know the price of the new T-Mobile Android handset, though Motorola did promise us that it will hit shelves this month. With that said, hit the break for a quick rundown of our early thoughts.

Samsung Galaxy Spica comes to Rogers

Granted, they got off to a slow start -- but every since the Dream and Magic originally launched, Rogers has done a pretty commendable job of leading the Android charge north of the border. Latest in the line is Samsung's venerable i5700 Galaxy Spica, a phone that won't win any awards for running up-to-date firmware (it still rocks Cupcake) nor any medals for being high-end (the camera's just 3.2 megapixels with no flash), but at the very least, it makes an interesting, cheap Magic alternative with a high likelihood of an Android 2.x upgrade down the road. If you're willing to commit three years upfront, you can score this bad boy for CAD $79.99 (about $78) right this very second -- or a more daunting CAD $399.99 ($390) commitment-free if you're into that sort of thing.

Sony Ericsson X10 unboxed by -- who else -- Sony Ericsson

Guys, guys, look: unboxing is our job. We know it's fun and we know it brings eyeballs to your site, but we think your customers would be better served if you just concentrated on shipping the mighty X10 rather than teasing them with a product they can't yet have. Apparently, Sony Ericsson just took delivery of its first commercial samples of its inaugural Android device, so to kick off the occasion in style, a couple staffers have unboxed them in glorious high definition for us -- both the white and black versions, mind you -- using none other than their own Vivaz to maximize the meta factor. There's not a lot to the video, really (even the captions are disappointingly accurate), but if you're truly desperate for X10 eye candy as you wait for the retail launch, it's worth a gander. Full video after the break.

Nexus One review

The Nexus One. In the modern climate of hyped (and over-hyped) smartphone launches, Google's official entry into the phone-sales game has excelled in a department where many find difficulty: generating legitimate excitement. Of course, long before the name Nexus One or the recent bounty of pictures and details existed, the very concept of a "Google Phone" had been ingrained in the public conscience, predating even the Open Handset Alliance and Android itself; the company dabbled in the concept of direct sales through its offering of the Android Dev Phones 1 and 2 (alias Ion), but this time, it's a public retail ordeal, not a couple of one-off developer specials. The genuine-article Google Phone is finally here -- for better or worse.

The device, a Snapdragon-powered, HTC-built phone looks -- on paper, at least -- like the ultimate Android handset, combining a newly tweaked and tightened user interface with killer industrial design. A sleek, streamlined phone that can easily go toe-to-toe with the iPhone 3GSs, Pres, and Droids of the world, powered by the latest version of Android (2.1 "Flan," if you're counting), and hand-retooled by Google. But is it all it's cracked up to be? Can the Nexus One possibly live up to the hype ascribed to it? And more importantly, is the appearance of the phone the death knell for the OHA and a sign of the coming Android autocracy? In our exclusive review of the Nexus One, we'll answer all those pressing questions and more... so read on for the full scoop!

Note: The unit we have in hand is -- by all appearances -- a production model, save for the QR code imprint on the back, which is likely an employee-only Easter egg. However, Google is making its official announcement tomorrow, and there could always be differences. If anything changes with the device, or there are revelations about the marketing or sale of the phone, we'll be sure to update the review with new info.

Hardware


As we said in the intro -- and our previous hands-on write up -- the Nexus One is nothing if not handsome. From its ultra-thin body to sleek, curved edges, the phone is absolutely lustworthy. While it's unmistakably HTC, there are plenty of design cues that feel authentically Google as well -- and it's that balance which makes the phone such an intriguing piece of hardware.

Industrial design


When you first lay eyes on the Nexus One, you can almost hear someone at Google say something like, "Make us something as sexy as the iPhone, but let's not forget what got us here" -- "what got us here" being the G1, which Google worked tightly with HTC to create. Whether you love or hate the iPhone, it's hard to deny its obvious physical attractiveness, and it's clear that Google and HTC made strides to bring an Android handset into the same realm of base desirability that Apple's halo device occupies. For the most part, they've succeeded. The phone shape finds itself somewhere between the iPhone and Palm Pre -- taking the Pre's curved, stone-like shape and stretching it into something resembling a more standard touchscreen device (a la the Hero or Instinct). The body of the handset is comprised of what appears to the eye as two interlocking pieces, a main, dark gray housing (coated in a soft-touch treatment) which is intersected and wrapped by a lighter gray, smooth, almost metallic band. The overall effect is fluid, though we're not crazy about the choice of coloring -- we would have liked to see something a little more consistent as opposed to the two-tone, particularly when the choice of hues is this drab and familiar. Still, the shape and size of the phone is absolutely fantastic; even though the surface of the device houses a 3.7-inch display, the handset generally feels trimmer and more svelte than an iPhone, Hero, and certainly the Droid.

HTC has managed to get the thickness of the phone down to just 11.5mm, and it measures just 59.8mm and 119mm across and up and down -- kind of a feat when you consider the guts of this thing. In the hand it's a bit lighter than you expect -- though it's not straight-up light -- and the curved edges and slightly tapered top and bottom make for a truly comfortable phone to hold. On the glass-covered front of the device there are four "hardware" buttons (just touch-sensitive spots on the display) laid out exactly as the Droid's four hard keys: back, menu, home, and search. Clearly this is going to be something of a trend with Google-approved devices.


Unlike the Droid, the Nexus One has a trackball just below those buttons that should feel very familiar to Hero users -- the placement feels a bit awkward here, and there's literally nothing in the OS that requires it. Along the left side you've got a volume rocker, up top there's a sleep / wake / power button on one end, and a 3.5mm headphone jack on the other, and along the bottom there's a micro-USB port, a mic hole, and three gold dots that look destined for some kind of dock (which would jibe with what we've seen and heard). Around back you'll find the strangely pronounced 5 megapixel camera and accompanying LED flash, along with Google's Android mascot holding up a QR code -- a decidedly geeky Google touch that we expect won't make it to the final retail version. The layout of the phone is solid, though we would have liked a physical camera key (no biggie), and we actually had some real trouble with those four dedicated buttons. Hopefully it was just our review unit, but the target areas seemed to be too high on the row, and we found ourselves consistently accidentally tapping them while composing an email or text message, or missing them when we tapped a little too low. It wasn't a deal breaker, but it was definitely maddening -- especially considering that we don't have similar issues on the Droid.

Despite the minor niggles, HTC and Google have put together pretty damn good looking and feeling phone; it's not without faults, but they're pretty few and far between.

Internals


As you've heard, the Nexus One runs atop the much-hyped, rarely seen 1GHz Snapdragon CPU from Qualcomm (the same processor powering the HD2) -- really the highlight of this show. The phone also has 512MB of both RAM and ROM, but those hoping for new application storage options will find themselves out of luck yet again -- you're still limited to that small partition for app use. The display is an AMOLED, 480 x 800 capacitive touchscreen, and the handset also contains a light sensor, proximity sensor, and accelerometer, along with an HSPA-capable GSM radio (AWS and euro 2100MHz bands only for 3G -- sorry AT&T users), WiFi, the prerequisite AGPS chip, and a microSD slot (which comes loaded with a 4GB card, but is expandable to 32GB). By late-2009 / early-2010 standards, there's really nothing notable about the guts of this phone beyond the presence of a Snapdragon processor, and even that left something to be desired. The phone is fast, assuredly, but not so much of a leap up from the Droid that we felt it kept pace with the boost we were expecting. Scrolling lists and opening apps seemed speedy, but put simply, it's not a whole new Android experience (we'll talk more about this in the software section).

Display


The 3.7-inch display should be stunning -- and is for the most part -- but we did have some issues with it (at least on the unit we have). In terms of touch sensitivity, the display is as good or better than any Android phone we've used. While the resolution is high (480 x 800), it's missing 54 pixels that we expected given the size of the Droid's screen. It didn't bother us that much, but it's noticeable in certain apps -- Gmail for instance, where you have to scroll further in some menus than you do on the Droid. The big issue with the screen, though, is actually the color balance. We found colors on the Nexus One, particularly in the reds and oranges, to be severely blown-out and oversaturated -- a common effect with AMOLED displays like the Nexus One's. At first we thought Google had tweaked some of the Market settings because the highlight orange was so bright, but comparing images on the web across different displays, the Nexus One consistently looked brighter then it should have. Oh, and using this thing in daylight? Forget about it. Like most screens of this type, the Nexus One is a nightmare to see with any kind of bright light around, and snapping photos with it on a sunny day was like taking shots with your eyes closed.

Camera


One place where the Nexus One seems to be improving things is in the camera department. Not only has Google bumped up the speed of the camera app (which we're still not that stoked about in general), but the 5 megapixel lens and flash took sharp, detailed images with none of the HTC-related issues we've seen on other models. The focus of the lens was super speedy, and images came out looking more or less as we'd hoped. The flash felt a bit stark at times, but given its size, we didn't lose too much sleep over it. One place where Google has really made some smart decisions is within the Gallery application. Instead of the drab, flat iterations of Android past, the new version is extremely attractive and user friendly, giving you far more options than before (like a nice pan and scan slideshow) and making browsing photos a much more enjoyable experience.


Telephony / data / earpiece and speaker


As a phone, the Nexus One isn't dramatically different than most GSM devices you've probably used. In terms of earpiece quality and volume, it's certainly on par with its contemporaries, providing a loud, reasonably clean talking experience, though it doesn't touch the Droid in terms of call clarity and evenness. The loudspeaker, on the other hand, seemed extremely tinny to our ears, making for a pretty unpleasant companion for conference calls, with the midrange cutting through in a way that could be painful at times. We'd be inclined to blame that issue on the extremely thin housing here, but it's hard to say what the real culprit is. As far as connections and 3G pickup, the Nexus fared as well as our iPhone did when traveling, but -- surprise, surprise -- neither of these could touch Verizon. For instance, at JFK airport, we had no trouble placing calls on the Droid, but both the Nexus One and iPhone were completely incommunicado. When we hit the ground in Las Vegas however (you know, for a little event called CES 2010), 3G seemed to function as we might have hoped. In a few cases, T-Mobile did seem to be hanging onto a signal a bit better than AT&T was, and in a browser test between the two, even though the iPhone ended up with a slightly faster load time, the Nexus One pulled down initial content considerably quicker. In all, we averaged download speeds of around 559Kbps on the phone -- about where we expected things to be.

Software



Now, the big story with the Nexus One (besides how it's being sold -- we'll get to that in a minute) has been the rumored alterations or updates Google has made with Android 2.1. There's been talk that this is somehow the "real Android," a suggestion that other, earlier versions weren't true to Google's mold. There's been talk that the Nexus One is worth the hype, and will blow people away when they see what this version of Android can do. Mostly, there's been a lot of talk. So, what's really the story here?

Well the real story is that Android 2.1 is in no way dramatically different than the iteration of the OS which is currently running on the Motorola Droid (2.0.1). In fact, there is so little that's different in the software here, we were actually surprised. Of the notable changes, many are cosmetic -- if there are major underlying differences between this OS and the one on the Droid, we can't see what they are. Still, there ARE changes, so here's a peek at just what Google has cooked up for the new phone.

Firstly, the place where Google really seems to have put a lot of its energies has been in the look and feel of homescreen navigation. Obviously the feedback the company has gotten is shaping the next steps on Android's path, and as anyone who has used Android will tell you, the homescreen situation was kind of a mess. In 2.1, Google has jettisoned key chunks of the established Android paradigm for how to get around its device. Most noticeably, the company has killed the sliding drawer which used to house all of your application icons -- the tab is replaced with a handy "home" icon which zooms in your icons over top of whatever homescreen you're on. You can scroll up and down through those icons, which is now accompanied by a cute 3D animation where the items slide over the top and bottom edge, like wrapping a piece of paper around the side of a table. It's nice, but not necessarily functional in any way. Google has also added a little bounce to the menu, in keeping with its contemporaries' love of physics.


Additionally Google has expanded the number of homescreens accessible from three to five (following a precedent set by skins like Sense and BLUR), adding a combo of webOS and iPhone style dots to help you keep track of where you're situated. If you long press on those dots, you get a kind of "card" view of all your homescreens which you can use for quick jumps. All of the homescreen improvements are just that -- improvements -- and it's nice to see Google thinking about a user's first impression of this device. Not only do these additions bolster the look and feel of the UI, but they're actually sensible and helpful solutions to problems which Google had heretofore approached in an obtuse way.

Elsewhere, there are nips and tucks that are welcome, such as the improved Gallery application we mentioned previously, which seems to be one of the few areas actually tapping into the Snapdragon's horsepower. But Google stumbles as well; the dated and always-underwhelming music player has undergone almost zero change, and the soft keyboard -- while better than previous models -- can still be inaccurate. Of course, Google wants to provide another option for text input that we haven't seen before the Nexus One. Now included when the keyboard pops up is an option to use the company's speech-to-text engine, which will (attempt) to translate your words into onscreen text. Our experiments with the technology were marginally successful, but we don't see this being a big part of our communications game until the audio recognition gets a little more robust. It might work for an occasional SMS where use of the Queen's English isn't a priority.


One other thing. As we mentioned in our impressions post, there's no multitouch on the Nexus One. Now, we can live with a browser or Google Maps with no pinch-to-zoom, but not having a hardware keyboard hamstrings this device in other ways. For instance, gaming on the phone is pretty much abysmal save for a few accelerometer-based titles. And some of our favorite software, such as Nesoid (an NES emulator) is a total dead. For a phone which uses touch input as its main vehicle for navigation, relegating that experience to a single digit is really kind of bogus. There were plenty of times when using the Nexus One (and this does happen with other Android devices as well, but it's pronounced here) where we felt not just bummed that you could only use one point of contact, but actually a little angry. Why won't Google open this up? Why have they kept what has become a normal and quite useful manner of interaction away from their devices? Only Eric Schmidt knows for sure. What it made us realize, however, is that an Android phone is really better off with a keyboard, and we were longing to get back to the Droid a number of times while using this device.

Battery life

We haven't had a lot of time to spend with the phone just yet (you may have heard, it's been a bit hard to get ahold of), but from what we've seen, the battery performs admirably. Thus far we haven't had any major shockers when it came to power drain, and that AMOLED screen seems to go easy on things even when cranked up to a pretty stark setting. That said, we did see a dip when taking long calls, which indicates that this might not be a charge-free device day to day if you've got some serious gossip to dish. We're going to be running some more tests this week to see how the phone performs over a lengthier stretch of time, and we'll let you guys know how it fares.

Pricing and availability


As of this writing, all we have on the Nexus One in terms of pricing and sales plans comes to us in the form of leaked documents and tipster screenshots. That said, if everything falls into line the way we think it should, the sale of the phone won't be the kind of barnstorming industry shakeup that many predicted -- rather, it's business as usual, with one small difference. While the phone is manufactured by HTC and destined for use on T-Mobile's network, Google will be the one doing the selling of the device. By all appearances, the company will have a new phone portal where buyers can pick between an unsubsidized, unlocked Nexus One for $529.99, or sign up for a two-year agreement with T-Mobile and purchase the phone for $179.99. This shouldn't seem strange or exciting to anyone who's recently bought a smartphone -- it's pretty much the lay of the land right now. Previous to the documents we'd seen, the hope was that Google had found some ingenious ad-supported way to get this phone into consumer's hands for a low, seemingly subsidized price but without the shackles of a contract or specific carrier -- but those plans seem have been either invented, or somehow dashed.

Wrap-up


Never mind the Nexus One itself for a moment -- there's a bigger picture here, and it might spell a fundamental change for the direction of Android as a platform. Whereas Google had originally positioned itself as a sort of patron saint for Android -- sending it off into the cold world to be nourished and advanced in a totally transparent way by the widely-supported Open Handset Alliance -- it has instead taken a deeply active role and has elected to maintain some semblance of secrecy as it moves from pastry-themed version to version. In general, that approach isn't necessarily a bad thing for device variety, functionality, and availability, but the way Android's evolution in particular has gone down certainly seems like a bait-and-switch from an outsider's view. Take Motorola and Verizon, for example: what had seemed like a deep, tight partnership literally just weeks ago with the announcement of Eclair and the selection of the Droid / Milestone as 2.0's launch platform has taken a distant back seat just as quickly as it rose to the top. In a word, Google is plunging head-first into the dangerous game Microsoft has adamantly sought to avoid all these years on WinMo: competing head-to-head with its valued (well, supposedly valued) partners. Whether Android risks losing support over manufacturers and carriers being treated like pieces of meat remains to be seen, but realistically, Motorola (which has very publicly gone all-in with Mountain View over the past year) and others are likely to grin and bear it as long as the platform pays the bills -- no matter how awkward competing with the company that writes your kernel and huge swaths of your shell might be.

Industry politics aside, though, the Nexus One is at its core just another Android smartphone. It's a particularly good one, don't get us wrong -- certainly up there with the best of its breed -- but it's not in any way the Earth-shattering, paradigm-skewing device the media and community cheerleaders have built it up to be. It's a good Android phone, but not the last word -- in fact, if we had to choose between this phone or the Droid right now, we would lean towards the latter. Of course, if Google's goal is to spread Android more wide than deep, maybe this is precisely the right phone at the right time: class-leading processor, vibrant display, sexy shell, and just a sprinkling of geekiness that only Google could pull off this effortlessly.

Engadget for iPhone / iPod touch 2.0.1 now available!

Hey guys, some fun news to share: Engadget for iPhone / iPod touch 2.0.1 was just approved by Apple and is now available on the App Store! The big new feature is landscape mode in article, comment, and sharing views, but we've also bumped up font sizes, made some improvements to the commenting experience, and added the ability to edit tweets directly in the app. Oh, and you can also now email photos from galleries from within the app, and customize the toolbar. Of course, that's in addition to our regular features like offline viewing, built in streaming for The Engadget Show, and in-app tip submissions -- you know, for when you see the iPhone 3GT leak out.

So what are you waiting for? You can download the app right here, or just click the image above -- if you've already got it installed the update should be waiting for you right this second. Full changelog after the break.

Once again, a big thanks to the team at AOL that makes these apps happen: Sun Sachs, Andy Averbuch, Hareesh P, Anibal Rosado, Rajesh Kumar, Rich Foster, Claudeland Louis, Mike Wolstat, Eric Wedge, Vikas B R, Milissa Tarquini, Asha Indira and Bob Gurwin. High fives all around.

P.S.- Updates for the BlackBerry and webOS apps should hit in March, and that's also when we're scheduled to launch our Android app -- stay tuned!

What's New in Version 2.0.1 of the Engadget App:

Landscape Support with bigger fonts!
  • Added Landscape support for Article View, Comments View and Sharing.
Tweet you own way!
  • Added ability to edit twitter posts.
Even Faster Commenting Flow!
  • Added "+" sign at top right of comments page to anchor down to commenting box so you can be heard right away.
  • UI Tweaks to Comments view for a smoother user experience and better keyboard/text field interaction.
Tab bar customization:
  • Edit button in the "More" screen to configure the tab bar to display the tabs used most often.
Improvements:
  • In-App Email Share with attached image for Photos in Galleries
  • Minor bug fixes.

Microsoft just planted a massive flag in the ground with the debut of Windows Phone 7 Series.

Microsoft just planted a massive flag in the ground with the debut of Windows Phone 7 Series. The company's new mobile operating system is a radical and potent departure from the past, and there's a lot to take in -- so we've gathered together all our knowledge and impressions of the device so far and rolled them into a single, concise guide. Of course, there will be plenty more to learn in the coming months, and we're going to be beating down Redmond's door for more details on this thing, but for now let's dive into what Microsoft has revealed so far about its latest and (potentially) greatest phone operating system.


The basic facts

Windows Phone 7 Series is the successor to Microsoft's line of Windows Mobile phone operating systems. It's based on the Windows CE 6 kernel, like the Zune HD, while current versions of Windows Mobile are based on Windows CE 5. Microsoft announced the new OS at Mobile World Congress 2010 in Barcelona, and says that the first handsets to run it are supposed to be released by the holiday shopping season of this year.

The visual and underlying differences in the operating system are almost too numerous to mention, including a completely (and we do mean completely) upended user interface, an emphasis on finger-based touchscreen input, deep social networking integration, fully branded and expansive Zune and Xbox components, and extremely strict hardware requirements for partners. A couple familiar touchstones from the past include plans for Outlook and Office support, as well as licensing to a wide variety of third party hardware vendors -- despite the name change, Microsoft still isn't building any phones itself.


Hardware

Part of what makes Windows Phone 7 Series a departure for Microsoft is that the company is taking a much bigger role in dictating what hardware is allowed to run the OS. While we still haven't seen an actual device produced by a manufacturer for retail (the demo unit being shown off is a prototype slab allegedly made by Garmin-Asus, but not a device that might ever come to market), Microsoft has a very clear picture of what they want these units to be built like. Still, while the company is laying down the ground rules in an attempt to create a more consistent experience across phones, it doesn't mean there won't be variety. You'll see variation in devices (yes, some with and some without a keyboard), but there will be a much more steady tone in the nature of Windows Phone 7 Series handsets. Here's a look at some of the minimum specs detailed to us thus far:
  • Large WVGA screen with a single aspect ratio (which means BlackBerry-style devices won't be readily available to begin with)
  • Five specific hardware buttons required: Start, back, search (a dedicated Bing button), camera button, and power -- no more, no less
  • Capacitive multitouch
  • CPU and GPU requirements (beginning with Qualcomm's Snapdragon as the go-to processor)
  • WiFi
  • AGPS
  • Accelerometer
  • FM radio
  • High resolution camera
As we said, Microsoft is showing the OS off on unbranded prototype hardware. It's a simplistic slate phone with a 3.7-inch capacitive touchscreen, what appears to be a front-facing camera (a point we haven't heard the company sound off on yet)... and not much else. We still have plenty of unanswered questions on hardware, not just about that camera, but storage specs, whether or not we'll be able to use microSD or some form of removable storage, and how we'll go about connecting these devices to our laptops.

What's the software like?


How exactly is Windows Phone 7 Series different than previous versions of Windows Mobile? The question is probably better phrased as "how isn't Windows Phone 7 Series different than previous versions of Windows Mobile." This isn't a coat of paint or a touch up -- this is a full-scale nuclear assault on everything you knew about Windows on phones. Basically, every interface paradigm you've seen in earlier versions is obliterated here, and the design has been utterly decimated (in a very, very good way). There's no longer a Start menu, drop downs, check boxes, radio buttons, windows, lists of icons... we could go on and on, but suffice to say this thing is just a totally different beast altogether. Microsoft clearly worked long and hard developing new ways to navigate a phone, and this doesn't even bear a resemblance to other phones currently on the market. There are no icon grids, no pull down menus, no card view, and no task manager (more on that in a moment).

So what is it actually like? Well, it's a lot like the Zune HD. In fact -- it's just like the Zune HD... but more. Microsoft says it's drawn on its Zune and Windows Media Center UI concepts and come up with something it calls "Metro." A typographic and motion heavy interface based on primary colors and lots of minimal, negative space. Whatever you call it, however, it should be very familiar to anyone who's ever glanced at a Zune HD, because it incorporates all those weird interface tweaks that made it so distinct, such as large, bold text that trails off the screen, menus which move dimensionally in and out instead of just side to side, and the sense that you're panning over long, single pages of information, rather than a set of separate panels. Another way Microsoft refers to the look is "chromeless," which can best be witnessed in the clean, sharp "tiles" which dominate the home screen, completely lacking in any real world-inspired bevels, drop shadows, curves or textures, or the Tron-like calendar app, dialer, and alphabetical contact search grid, which look like they've been built out of spare parts from Tempest.

The OS's unlock screen is similar to the Zune's; a large photo that can be dragged upward to unlock the device, though it also includes time, date, upcoming calendar items, number of unread messages, and number of missed calls (imagine that -- information on a lock screen!). Behind the unlock is the Start screen, which is composed of user-configurable and movable "tiles" in a somewhat narrow strip down the middle of the screen, either in sets of two across, or longer single tiles. Tiles can be linked to an app (like Internet Explorer), a specific contact or website, a photo gallery, playlist, can function as a standalone widget, or reach out to one of the "hubs" which comprise the majority of the phone's functionality. In fact, there seems to be no end to what you might be able to link the tiles to (we'll wait for word on Microsoft though, because we suspect there is an end). The panels are live and animated, with changes coming in the form of status updates from friends, new photos, new messages, upcoming calendar events and so forth. Your most used or best loved tiles can be "promoted" to the top of this list, meaning that what you are most likely to reach for is easily accessible, but as your habits or use change, so does the arrangement of your Start screen, and the list of tiles is infinitely long. Infinite.

Hubs are where things really get interesting, however. Microsoft described it to us as an "app that makes sense of your apps." Instead of icon screens or just the applications themselves, Microsoft offers a weird kind of middle ground -- sections of the phone where further action can be taken. You're not diving down into obscure menus here, rather interacting with a subset of functionality within the OS or applications. When you jump into a hub, you land in a horizontal-scrolling interface, with a series of scrollable data streams and views in parallel that you can "pivot" to. Again, this should be very familiar to Zune users. The content in a hub is composed of both locally-stored data and cloud-sourced information such as photos, contacts and so forth, and each hub has its own particular emphasis. The cloud-connected content is interesting, because it means you'll be able to browse both locally stored data (such as a photo gallery) or a server-side collection in exactly the same way, with no break in the user experience or separate action required.

Core-functionality applications have a similar but more minimal interface, centered around a single task like SMS or email, while still relying on the swipe (or pan or pivot, whichever term you refer) motion to switch between views. At the bottom of the screen is an "app bar" that has a few icon shortcuts to common commands (like add calendar item or back and forward in the browser), but which also can be pulled up like a drawer to reveal further commands available to the user. Additionally, the search button is contextual, meaning that depending on where you're located on the device it can have slight variations on behavior. For instance, when you're in your contact list, tapping search will call up a contact search, as opposed to dropping you into a web or device search. Make no mistake about it though, Bing is your main avenue of search with this device, and Microsoft is pushing its engine hard, making it a central part of the user experience for both local (that is, local to the phone) and external content.


Also present in Windows Phone 7 Series is an all-new touchscreen keyboard (again, similar to its Zune HD counterpart), but with some significant auto-correction, along with the ability to tap a word you've already typed and select or type a correction for it. There's even a dedicated button to reveal a bevy of emoticons when updating your status, though this isn't unheard of -- Android features a similar set.

So how does it feel? Well right now it's rough. Overall things seem solid and connected, but there are clearly holes where this software is unfinished, and components of the interface that still require some serious debugging. The touchscreen in particular troubled us, as we saw inconsistent results from scrolling and tapping (sometimes there was no reaction at all, sometimes it went a bit crazy). There are also lots of pieces of this puzzle we haven't seen, such as notifications, and we still don't have a clear understanding of the nuts and bolts on things like multitasking (on that topic Microsoft is mostly mum, but the word is that this won't be true a "true" multitasking OS, rather something more like the iPhone), but it's relatively early on at this point. We have reservations about other things as well, little concerns such as the time it takes to jump from one task to another (we're hoping that the company gives us options to tweak animations and interface settings to some extent). Microsoft has the next six months or so to take what is an exciting and really fresh OS concept and put the polish on it that's required. We definitely saw plenty of bugs with touch sensitivity and UI behavior, and have a lot of questions to ask, but the raw materials are really impressive. You can't completely get a feel for something as complex as a modern smartphone OS in a couple of minutes or even hours of use -- it's the kind of thing you need to live with. We're hopeful about what Microsoft has shown us, and think that as long as they stay as aware and realistic as they've been so far with Windows Phone 7, the possibilities for success are strikingly high.

Hubs and apps

Microsoft has made it clear that we haven't seen everything from Windows Phone 7 yet -- particularly in the application department -- but here's a look at what we have been given access to, and brief descriptions of the software's functionality:

People hub: Pulls in contacts from Gmail, Exchange, Facebook, Twitter, Windows Live and others, aggregating contact information, status updates, and contact images into a single view (or views, really). The main view of this hub keeps your most recently or heavily contacted people in first view dynamically (though this can be customized as well), and allows you to quickly jump to feeds of your recent updates from social networks aggregated by Windows Live. There's also a section here called "me" where you can view and edit your own statuses within your networks.

Pictures hub: An aggregate of your locally stored photos, cloud-based Facebook, Windows Live, or other connected picture galleries, and feeds of your contacts' recently updated images. The pictures hub will also allow you to upload and comment on photos on services like Facebook natively inside of the hub experience.

Games hub: Integrates with Xbox LIVE, including the housing of a miniature version of your avatar (in 3D and everything), Xbox LIVE games and achievements, Spotlight feeds, and the ability to browse gamer profiles. Microsoft hasn't shown any games yet, but has made mention of Facebook-style turn-based casual games being part of the equation. It's our impression that these devices have the horsepower to push pretty decent gaming experiences, and the integration with Xbox and its ecosystem is being taken very seriously by the folks in Redmond. We hope the fruit of this union will focus on more than just users hoping to play Sudoku on their phone. This should be an easy one to not screw up.

Music + Video hub: It's a Zune HD in your phone. Seriously. It's exactly like the Zune HD experience. You're able to utilize Zune Pass here too, including the ability to browse and download new music over WiFi and 3G. Video is a go too, and we assume that means rentals as well as purchases, but it's still unclear how this will interact with your desktop, Xbox, or Media Center setup. Furthermore, Microsoft is working with partners like Pandora to integrate with the hub, utilizing the Zune player to tap into Pandora's streaming service.

Marketplace hub: We've heard the least about this one so far, Microsoft is promising big things at MIX10, but we get the impression that when it comes to getting apps for these devices, the company is going to bring a much more Zune or Xbox like experience to the process. Based on the photos we've seen (which haven't been officially issued by Microsoft), the Marketplace looks nothing like the app-purchasing scheme on current Windows Mobile devices -- and that's an incredibly good thing.


Office hub: Microsoft's bread and butter, but so far we've just seen the hub itself -- none of its deeper functionality like document editing. There's an emphasis on OneNote and SharePoint Workspace that should be pretty interesting, however. Ultimately, based on the new UI paradigms and user experience directives of Windows Phone 7 Series, Microsoft is going to have to rebuild these applications from the ground up. As long as they're able to make them super functional while keeping the Metro look intact, this should be a real win -- we're still curious as to how the company plans to cram all that information into a UI which is focused on doing away with visual noise. Hopefully MIX10 will shed some light on this as well.
And all the rest...

Email:
Relies on the pivot to switch between message views (unread / flagged / etc.), and has a color-coded system for differentiating between work and personal messages. Hopefully there's an option to un-mix multiple inboxes as well, but it's unclear so far. Multiple message management is onboard here, thankfully, though there's also a lot of negative space in the app, which is a bit of a concerning (if beautiful) trend throughout the UI. We don't expect any deep integration with services like Gmail beyond the contact syncing... though if Microsoft could pull labeling, archiving, and threaded messages off here, we can think of at least one editor who would be seriously inclined to switch to this platform.

Calendar:
One of the odder apps visually, it almost looks like a DOS UI, with a white-on-black / primary color presentation. There are differentiations for specific types of data, such as red and blue notation for personal items and work. As we said earlier, this is weirdly one of the most striking applications on the phone, with lots of interesting functionality tied to its visual elements, like little lines in the day boxes which represent appointments when you're zoomed out to a month view.

SMS:
It's barebones so far, but supports SMS and MMS, and it appears that the keyboard can be rotated to landscape for text entry. Let's hope that's an option in most places where input is required.

Phone:
Even barer bones. Chromeless is in full effect here.

Internet Explorer:
This is a big one, and Microsoft claims to have something newer and more based on the desktop IE than the current Windows Mobile / Zune browser. Features include multitouch pinch-to-zoom, "tabbed" browsing, and a new text rendering engine that brings supports sub pixel positioning for text. It's not as fast as we'd like just yet, but Microsoft has more than half a year to work out the kinks, and at least the page rendering is accurate.

Bing search:
Search has contextual use in most apps, but from the Start menu it pulls up a separate, dedicated Bing app. When you search, Bing will try to decide what sort of search you're doing and present an appropriate set of results -- local results instead of web pages if you're looking for sushi, for instance. You can pivot between views, naturally, and the results are presented in the standard Windows Phone UI instead of just a mobile browser version of Bing.

Bing Maps:
Addresses throughout the phone are turned into hyperlinks that can pull up Bing maps (phone numbers and email addresses are also intelligently discovered by the OS and made linkable), which includes pinch to zoom navigation and an auto-switch from map to satellite view at a certain zoom level. Microsoft is really pushing geolocation here, though we assume users will be given an option on whether or not they want to be found.

Windows Mobile legacy

Microsoft hasn't directly addressed the issue of backward compatibility with old Windows Mobile applications, but based on rumors and chatter we've heard, it's looking like this is a clean break, or at least it would require significant tweaks to get old software up and running on the new platform. Also, few (if any) existing handsets will be eligible for an upgrade to 7, there's almost zero UI carryover (sorry, power users), and Microsoft isn't allowing any carrier or OEM skins on top of 7 either. Let that soak in for just a moment: no Sense, no TouchWiz, no SPB Mobile Shell. The company has hinted at "extensibility" of its framework to allow for some level of carrier or manufacturer customization, but it's clear that Microsoft wants a much more unified experience from device to device.

So, where does this leave existing Windows Mobile users? Well, your phone still works, and since Microsoft has eliminated any sort of clear upgrade path, we're guessing there will be a pretty vibrant community of non-upgraders who will develop for and support existing Windows Mobile devices for years to come. Microsoft itself is positioning Windows Phone 7 Series primarily for consumers right now, which means it also has an interest in keeping Windows Mobile alive and well supported for the enterprise -- not to mention the slew of new Windows Mobile 6.5.3 devices it's pushing at MWC right this minute. Any reports of the death of Windows Mobile are greatly exaggerated, but it's also not an exaggeration to say that Microsoft has gone "scorched earth" in developing toward its primary future in phones.

Partners and developers

Naturally, there are plenty of companies -- both on the hardware and carrier front -- on board for Windows Phone 7 Series, and so far support has been pledged by Dell, Garmin-Asus, HTC, HP, LG (rumored to have a device ready by September), Samsung, Sony Ericsson, and Toshiba on the hardware end. When it comes to carriers, the list is even longer, including AT&T, Deutsche Telekom AG, Orange, SFR, Sprint, Telecom Italia, Telefónica, Telstra, T-Mobile USA, Verizon Wireless and Vodafone. Needless to say, there will be no shortage of availability when WP7 comes to market.

On the developer side, Microsoft seems to be acutely aware of how badly it needs to come big on the app and software front. Every indication we got from team members in Barcelona led us to believe that they are focusing a tremendous amount of energy and thought on what the next step for them from a developer standpoint will be. One thing Microsoft has always prided itself on was developer love (c'mon, we've all seen the video), but in recent years the company seems to have taken a backseat while Apple has been blowing everyone away with its easy-to-code, easy-to-market solution for software on the iPhone and iPod touch. Microsoft will have to deliver a solution here that is not only competitive, but more attractive than the competition. We were told countless times that we would get a clearer picture on a lot of the nerdier queries we had at the upcoming MIX10 (which happens in mid-March). Until that event comes and goes, we're not sure we'll get a lot more clarity on that.

What's next?

Microsoft's shown a lot, but in some ways it's raised more questions than answers. The biggest issue at hand is how Microsoft will treat app development: will it expect Windows Phone 7 Series apps to look and operate like the 7 Series UI? Will it allow open extensions into its hubs to expand the number and kind of supported services? How do you navigate your files on the phone? Is the Xbox Live hub going to be inhabited by the likes of Scrabble or Halo? Hopefully most of this will be answered at MIX10, where Microsoft promises to unveil its app and gaming strategy for Windows Phone (amongst other things). It's going to take a special blend of tools, encouragement, and market share incentive to get developers on board, but we have to assume Microsoft knows this as well as anybody.

The rest is in the hands of Microsoft's developers, however. So far we've seen barely skin deep into the new OS, and witnessed plenty rough edges in even what was presented. We've been here before: Palm wowed the world with its revolutionary webOS UI, but a tight release deadline left quite a bit of functionality on the cutting room floor, and perhaps too many bugs, hiccups and slowdowns for a shipping OS. Microsoft has less than a year to pull this thing into fighting shape, and we'll be tracking every step of the way, with particular curiosity about the what sort of finished product we'll end up with on the other side.